Friday, 28 January 2011

Blocking character


I began to build a frame to work on, once the character had some shape i could begin to develop areas and define them 

Storyboards

Here is the storyboard which underline this project, it is likely to develop over time but the foundations have been set.

Facial concepts


I started to create facial expressions concepts, hopefully should help throughout the character creation process  

Character expressions

More concept work for the development of Norman  

Character Specifics

These were the specific details that i wanted 'Norman' (the name of my character) to have. The different pieces of detail combine to define what kind of a person he is.

Character Development

So i'm trying to design a 'weedy' - 'nerdy' character this is how i went about it. I wanted a Hunchback to make it look like he spent long hours on the computer (arched back). Inspiration from 'URS' which evolved into a nerdy strong looking nerd and then i slimmed him down and made him more twiggy (more fragile)

Character creation

So better late than never, im attempting to blog everything Ive done up till now, im hoping it wont take long, Ive found time to attempt to post as much as i can.

So this is the development for my 3rd year major project, 'Inter-mission'. Through the development of posts you'll start to understand the plot-line to the story.

A quick synopsis to define the project: An unfortunate series of events that ruins a visit to the cinema.

I began by drawing characters to define the style for the project