Now I have began to rig my character which I enjoy oddly enough, I've found I'm quite happy to sit down and rig away despite many peoples dissatisfaction for it. Rather straight forward rig, RP_Solver for the arms and legs, Pole vector constraints for the elbows and knees., SC_Solver from the ankle to the end of the foot. Orient constraints for the wrist and the spine controls to control the body bending.
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