So I'm posting again,
It was constantly bothering me that the topology around the lips and jaw were .... really bad, it made it difficult to create blend shapes. I had created blend shapes previously for this face so creating them again would also improve the quality of the blends, while re-designing the topology I also added edge loops around the eyes and also re-modeled the mouth-bag. Much happier with the latest head, much easier to work with :-)
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