Monday, 21 February 2011
EYE!
I followed a tutorial to make my eyes look more realistic which in turn makes the character look more 'alive'
I then created a cluster on the iris and connected up a set driven key to the eye controller so I could adjust the size of the pupil, this will greatly improve the quality of the character. Being in a cinema the lighting is always changing as it reflects off the screen so adjusting the pupil size for the reflected light and also the characters facial emotions greatly improves the visual of the animation. A much needed improvement from the previous eye I had created.
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